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UE4 automatically changes rotation values in data table

Hi all,

I am getting some very strange behaviour when setting rotation values within a transform in a DataTable. Sometimes, when I enter a value, it just automatically changes it/changes the other values.

For example:x, y and z are all set to 0. Then, I set z to 90. All good. Then, I set x to 90 too.

And suddenly, the x changes to -108, the y stays and 90 and the x goes to -18. This kind of behaviour seems to be happening pretty much any time I change a value, and it is stopping me from setting my transform to what I want.

What is going on and how can I fix it?


Product Version: UE 4.19
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asked Jun 09 '18 at 07:27 AM in Everything Else

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avatar image MarsMiner Jun 10 '18 at 01:21 PM

Any ideas with this?

avatar image Woodsy Studio Feb 05 '19 at 05:59 PM

I just wanted to say I'm currently having this same issue in UE4 version 4.20. I can't set a Y rotator value above 90 in a datatable without it autocorrecting all Rotator values to drastically different numbers.

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