UE4 automatically changes rotation values in data table
I am getting some very strange behaviour when setting rotation values within a transform in a DataTable. Sometimes, when I enter a value, it just automatically changes it/changes the other values.
For example:x, y and z are all set to 0. Then, I set z to 90. All good. Then, I set x to 90 too.
And suddenly, the x changes to -108, the y stays and 90 and the x goes to -18. This kind of behaviour seems to be happening pretty much any time I change a value, and it is stopping me from setting my transform to what I want.
What is going on and how can I fix it?
asked Jun 09 '18 at 07:27 AM in Everything Else
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