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[Closed] Enable HDR Display Output on Game User Settings Crashes UE4 (UE-60508)

Issue has been filed: https://issues.unrealengine.com/issue/UE-60508

Expected Behavior: HDR should be enabled with no crash.
Actual Behavior: Enabling HDR using Game User Settings in Blueprint crashes the application.
Reproduction Steps:

  1. Create a new Project: Blank Blueprint, Desktop, Max Quality, No Starter Content

  2. Create a new Widget Blueprint, in this widget blueprint:

  3. Create a Button (and optionally text for the button)

  4. Link up the On Clicked event of the button with blueprint
    • [Event On Clicked]

    • [Get Game User Settings]

    • [Enable HDR Display Output] (Target = Get Game User Settings, Enable = True)

    • Compile, Save, Close

  5. World Settings -> Game Mode -> GameMode Override -> [+] (Create New)

  6. World Settings -> Game Mode -> Selected GameMode -> Player Controller Class -> [+] (Create New)
    • [Event BeginPlay]

    • [Create Widget] (Class = above defined Widget)

    • [Add To Viewport] (Target = Create Widget)

    • [Set Input Mode UI Only] (Player Controller = Reference To Self, In Widget to Focus = Create Widget)

    • [Set Keyboard Focus] (Target = Create Widget)

    • [Set Show Mouse Cursor] (Show Mouse Cursor = True)

  7. Save All

  8. Play in Standalone so you don't crash the editor too.

Sample Projects:

Product Version: Not Selected
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asked Jun 09 '18 at 11:14 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jun 11 '18 at 04:40 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



avatar image Sorrien Jun 14 '18 at 02:28 AM

I am experiencing the same issue.

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The question has been closed Jun 18 '18 at 08:58 PM by Xaymar for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first
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answered Jun 18 '18 at 08:58 PM

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