InputAction not working

The event tick and oncomponentbeginoverlap both work, however the input action fire does not work.

do you have input enabled for that blueprint. since your casting to first person character im assuming that this blueprint is not the playercharacter, if thats the case then you need to set the option to enable input from the player. to enable input go to the default settings then in the details panel search for input, then look for auto recieve input and set it to your player index (player 0 if single player).

also ensure that there is no other input that uses the same key that could be overriding your input here. so if your input action uses the E key but the E key is used elseware that could cause issues as well.

the picture below shows the class defaults for a basic actor, and show the auto receive input option. note that this picture is from 4.17 so the option names may be a bit different in your version.

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