APEX Clothing Causes Skin to Fly Around
I'm having some issues where when I import an Apex clothing file and apply the clothing data, my character mesh's skin basically stretches out into different directions.. Searching around made me think that the max distance on clothing file were too high or something, however after changing them to 0.01, I'm still getting the below issue.
I'm currently exporting some very basic clothing from Marvelous, to Blender and removing the duplicate verts then processing through the APEX Clothing Tool, only generating the mesh and painting a max distance, setting default material then exporting.
asked Jun 09 '18 at 08:31 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here