Why is the mesh missing from subclass of ThirdPerson sample?

Hello,

I noticed in the sample project for a C++ third person game that the blue print for the character has a Mesh, but if I right click the custom C++ character class provided and create a blue print from that class that one does not. Both have the same parent class, but only one has a mesh visible in the viewport. What gives?

Thank you!

I needed to go Windows → Components and then click the green “Add Component” button in the top left to get the mesh. For some reason I had closed the window at some point and so didn’t see the option.

Literally solved within minutes of asking. Feeling silly. Maybe this will help someone else.