The particle light looks different depending on the camera angle

In version 4.15, the particle light is good.

From 4.16 the particle light is very different from angle to angle.

I have not found a solution by changing the setting value.

Is this a bug?

Ground material: Metallic: 0.7 / Roughness: 0.7

243753-untitled-2.gif

[In version 4.16 ~ 4.19, flickering occurs in view rotation.]

[It looks correct in 4.15.]

[In versions 4.16 to 4.19, it looks too bright depending on the angle.]

[particle light properties]