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The particle light looks different depending on the camera angle.

In version 4.15, the particle light is good.

From 4.16 the particle light is very different from angle to angle.

I have not found a solution by changing the setting value.

Is this a bug?

Ground material: Metallic: 0.7 / Roughness: 0.7

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[In version 4.16 ~ 4.19, flickering occurs in view rotation.]

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[It looks correct in 4.15.]

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[In versions 4.16 to 4.19, it looks too bright depending on the angle.]

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[particle light properties]

Product Version: UE 4.16
untitled-2.gif (1.9 MB)
415-ok.jpg (92.1 kB)
416-419.jpg (105.6 kB)
p-light.jpg (88.2 kB)
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asked Jun 10 '18 at 08:25 AM in Rendering

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