Procedural Spline-based mesh generator

Hey guys, I’m trying to design my Level design workflow and was looking into some procedural mesh generation tools. I’m trying to create something like this

This was done in Houdini, but I’m certain it should be possible in BP as well. I know how to create spline based mesh generation like pipes, etc. But I’m a bit lost with trying to just fill in a looped spline. Any thoughts?

Houdini is not only powerful math machine, it is also powerful editor, with a bunch of tools.

Well, in case you want do this in Houdini, and import to UE4 using their plugin - it is possible with some learning of Houdini.

But if you want to do this with blueprints only… I’m not saying you can’t do that in blueprints or even C++ code, but this is extremely difficult.

Things on video created by using mesh generation on fly, and applying correct UV coordinates and materials. With blueprints you can start from ProceduralMeshComponent tutorials.

Ah thanks! That’s exactly what I was looking for. I don’t mind trying to do a bit of a set-up in UE4. I have been considering learning Houdini too, but just can’t find the time for it. :slight_smile: