Why am I getting Packaging Failed?

Hi,

So, I am working on a game and thought that I would package the project to check whether everything was working as it should. The packaging worked the first time I tried. When I opened the packaged project, the game showed a black screen. So I tried to package the project again, but when I did, I got a packaging error message. I tried to sort it out but I couldn’t because I am completely unfamiliar with what the error is.

Here is the output log:

*LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-2041649793) SRandInit(-2041649793).
LogInit: Read version file with build ID ‘3944462’
LogInit: Overriding engine version to CL 4033788, compatible CL 3944462
LogInit: Registered custom module enumerator with build ID ‘3944462’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.178569
LogD3D11RHI: Aftermath initialized
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3944462).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 2.384s to configure plugins.
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: WinSock: I am DESKTOP-SA2VFMP (192.168.1.22:0)
LogInit: Build: ++UE4+Release-4.19-CL-4033788
LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19
LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19
LogInit: Net CL: 3944462
LogDevObjectVersion: Number of dev versions registered: 18
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogInit: Compiled (64-bit): Apr 27 2018 02:06:57
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.19
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.002s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-SA2VFMP
LogInit: User: josh
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.240915 MHz
LogMemory: Memory total: Physical=11.9GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 273.09 MB used, 273.09 MB peak
LogMemory: Process Virtual Memory: 265.68 MB used, 265.68 MB peak
LogMemory: Physical Memory: 3499.04 MB used, 8700.01 MB free, 12199.05 MB total
LogMemory: Virtual Memory: 4769.48 MB used, 8700.01 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-GB).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
LogStreaming: Display: Took 0.916s to EndInitTextLocalization.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Intel(R) HD Graphics’ (Feature Level 11_0)
LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/6099 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x406 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 795 MB (70% of 1136 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (…/…/…/…/…/…/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Intermediate/Shaders/WorkingDirectory/11676/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/josh_/AppData/Local/Temp/UnrealShaderWorkingDir/72D2051849E074D19CB21A8D4E172F94/’.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.11s 74MB C:/Users/josh_/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/josh_/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/josh_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0299 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogNetVersion: BattleRoyaleGame , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1032143706)
LogPackageLocalizationCache: Processed 9 localized package path(s) for 2 prioritized culture(s) in 0.141216 seconds
LogUObjectArray: 36728 objects as part of root set at end of initial load.
LogUObjectAllocator: 7314312 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.39s 74MB C:/Users/josh_/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogFileCache: Scanning file cache for directory ‘C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/’ took 0.03s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/Maps/MainMenuMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060cb51000, Size=496, Default__ShootoutInstance_C Function /Game/Blueprints/AllLevels/ShootoutInstance.ShootoutInstance_C:ExecuteUbergraph_ShootoutInstance
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066edb0360, Size=40, Default__MainMenu_C Function /Game/UI/MainMenu/MainMenu.MainMenu_C:ExecuteUbergraph_MainMenu
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060cb50e00, Size=480, Default__VideoMenu_C Function /Game/UI/MainMenu/VideoMenu.VideoMenu_C:ExecuteUbergraph_VideoMenu
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066edde538, Size=4, Default__OptionsMenu_C Function /Game/UI/MainMenu/OptionsMenu.OptionsMenu_C:ExecuteUbergraph_OptionsMenu
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060cb51000, Size=496
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060d419600, Size=496, Default__ShootoutInstance_C Function /Engine/Transient.REINST_ShootoutInstance_C_5:ExecuteUbergraph_ShootoutInstance
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002066edb0360, Size=40
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060d18dd00, Size=40, Default__MainMenu_C Function /Engine/Transient.REINST_MainMenu_C_2:ExecuteUbergraph_MainMenu
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002066edde538, Size=4
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066edde538, Size=4, Default__OptionsMenu_C Function /Engine/Transient.REINST_OptionsMenu_C_3:ExecuteUbergraph_OptionsMenu
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060cb50e00, Size=480
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060d419400, Size=480, Default__VideoMenu_C Function /Engine/Transient.REINST_VideoMenu_C_5:ExecuteUbergraph_VideoMenu
LogUObjectGlobals: Created PersistentFrame Addr=0x000002067a1c7600, Size=496, Default__ShootoutInstance_C Function /Game/Blueprints/AllLevels/ShootoutInstance.ShootoutInstance_C:ExecuteUbergraph_ShootoutInstance
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060d18e318, Size=40, Default__MainMenu_C Function /Game/UI/MainMenu/MainMenu.MainMenu_C:ExecuteUbergraph_MainMenu
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066eddd788, Size=4, Default__OptionsMenu_C Function /Game/UI/MainMenu/OptionsMenu.OptionsMenu_C:ExecuteUbergraph_OptionsMenu
LogUObjectGlobals: Created PersistentFrame Addr=0x000002067a1c6c00, Size=480, Default__VideoMenu_C Function /Game/UI/MainMenu/VideoMenu.VideoMenu_C:ExecuteUbergraph_VideoMenu
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060db1e860, Size=32, Default__MainMenuMap_C Function /Game/Maps/MainMenuMap.MainMenuMap_C:ExecuteUbergraph_MainMenuMap
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060db1e860, Size=32
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060db1e860, Size=32, Default__MainMenuMap_C Function /Engine/Transient.REINST_MainMenuMap_C_13:ExecuteUbergraph_MainMenuMap
LogUObjectGlobals: Created PersistentFrame Addr=0x000002060db1f000, Size=32, Default__MainMenuMap_C Function /Game/Maps/MainMenuMap.MainMenuMap_C:ExecuteUbergraph_MainMenuMap
LogAIModule: Creating AISystem for world MainMenuMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060d419600, Size=496
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060d18dd00, Size=40
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060d419400, Size=480
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002066edde538, Size=4
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002060db1e860, Size=32
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 90.011ms to complete.
LogFileHelpers: Loading map ‘MainMenuMap’ took 1.582
LogCollectionManager: Loaded 0 collections in 0.003649 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/Developers/josh/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/Collections/’ took 0.00s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0135 seconds. Added 2452 classes and 558 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0009 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000441 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000340 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 828x372 Format 9 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 53.84 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Took 0.000324 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetRegistry: Asset discovery search completed in 39.3766 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000124 seconds (updated 0 objects)
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’ with GeneratedClass ‘/Game/Maps/MainMenuMap.MainMenuMap_C’ with ClassGeneratedBy ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
PIE: New page: PIE session: MainMenuMap (Jun 10, 2018, 12:47:29 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenuMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001870s)
LogAIModule: Creating AISystem for world MainMenuMap
LogPlayLevel: PIE: World Init took: (0.002080s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenuMap.MainMenuMap to /Game/Maps/UEDPIE_0_MainMenuMap.MainMenuMap (0.004346s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogUObjectGlobals: Created PersistentFrame Addr=0x000002067dbaa980, Size=64, Default__ThirdPerson_AnimBP_C Function /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:ExecuteUbergraph_ThirdPerson_AnimBP
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002067dbaa980, Size=64
LogUObjectGlobals: Created PersistentFrame Addr=0x000002067dba95c0, Size=64, Default__ThirdPerson_AnimBP_C Function /Engine/Transient.REINST_ThirdPerson_AnimBP_C_0:ExecuteUbergraph_ThirdPerson_AnimBP
LogUObjectGlobals: Created PersistentFrame Addr=0x00000206794faed0, Size=72, Default__ThirdPerson_AnimBP_C Function /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:ExecuteUbergraph_ThirdPerson_AnimBP
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066fa9a200, Size=296, Default__ThirdPersonCharacter_C Function /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C:ExecuteUbergraph_ThirdPersonCharacter
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002066fa9a200, Size=296
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066fa9a200, Size=296, Default__ThirdPersonCharacter_C Function /Engine/Transient.REINST_ThirdPersonCharacter_C_16:ExecuteUbergraph_ThirdPersonCharacter
LogUObjectGlobals: Created PersistentFrame Addr=0x000002066fa98b80, Size=296, Default__ThirdPersonCharacter_C Function /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C:ExecuteUbergraph_ThirdPersonCharacter
LogSkeletalMesh: Skeletal Mesh found in DDC [18.597761ms] /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenuMap.MainMenuMap up for play (max tick rate 60) at 2018.06.10-11.47.30
LogWorld: Bringing up level for play took: 0.000992
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0004 seconds. Added 11 classes and 0 folders.
PIE: Play in editor start time for /Game/Maps/UEDPIE_0_MainMenuMap 1.13
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’ with GeneratedClass ‘/Game/Maps/MainMenuMap.MainMenuMap_C’ with ClassGeneratedBy ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’
LogRenderer: Reallocating scene render targets to support 828x380 Format 9 NumSamples 1 (Frame:1).
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’ with GeneratedClass ‘/Game/Maps/MainMenuMap.MainMenuMap_C’ with ClassGeneratedBy ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’
LogSlate: Window ‘BattleRoyaleGame Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’ with GeneratedClass ‘/Game/Maps/MainMenuMap.MainMenuMap_C’ with ClassGeneratedBy ‘/Game/Maps/MainMenuMap.MainMenuMap:PersistentLevel.MainMenuMap’
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002066fa9a200, Size=296
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002067dba95c0, Size=64
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.BattleRoyaleGame
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.19
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = DESKTOP-SA2VFMP/C/Program Files/Epic Games/UE_4.19/Engine/Binaries — GameBranchPath = DESKTOP-SA2VFMP/C/Program Files/Epic Games/UE_4.19/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\josh_\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogSlate: Took 0.000396 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/BattleRoyaleGame.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/BattleRoyaleGame.uproject” -cook -stage -archive -archivedirectory
=“C:/Users/josh_/Desktop/Wicked Games” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\josh_\Documents\Unreal Projects\BattleRoyaleGame\BattleRoyaleGame.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data.
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\josh_\Documents\Unreal Projects\BattleRoyaleGame\BattleRoyaleGame.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.19\Engine\Programs\AutomationTool\Saved\Cook-2018.06.10-11.53.03.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\josh_\Documents\Unreal Projects\BattleRoyaleGame\BattleRoyaleGame.uproject” -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.19\Engine\Programs\Automa
tionTool\Saved\Cook-2018.06.10-11.53.03.txt” -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: BattleRoyaleGame
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: RandInit(-950665327) SRandInit(-950665327).
UATHelper: Packaging (Windows (64-bit)): LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 4.769s to configure plugins.
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.004s to delete old logs.
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.997s to EndInitTextLocalization.
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/josh_/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.115 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/Black → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSounds/Master → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySprite → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneTexture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cube → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Sphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cone → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Plane → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cube → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_Body → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_LOGO_CARD → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/AllLevels/ShootoutInstance → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/ShootoutInstance.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/ShootoutInstance.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/AllLevels/LoadingScreen → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/LoadingScreen.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class LoadingScreen_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/LoadingScreen.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/MainMenu/MainMenu → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/MainMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class MainMenu_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/MainMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/MainMenu/OptionsMenu → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/OptionsMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class OptionsMenu_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/OptionsMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/MainMenu/ControlsMenu → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/ControlsMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class ControlsMenu_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/ControlsMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/MainMenuBackground → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/MainMenuBackground.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/MainMenuBackground.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/MainMenu/SoundMenu → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/SoundMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class SoundMenu_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/SoundMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/MainMenu/VideoMenu → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/VideoMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class VideoMenu_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/VideoMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/AllLevels/SaveVideoOptions → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/SaveVideoOptions.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/SaveVideoOptions.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/ControlsBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/ControlsBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/ControlsBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/ControlsBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/ControlsBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/ControlsBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/GraphicsBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/GraphicsBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/GraphicsBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/GraphicsBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/GraphicsBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/GraphicsBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/SoundBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/SoundBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/SoundBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/SoundBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/SoundBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/SoundBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Sounds/MainMenuSoundHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Sounds/MainMenuSoundHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Sounds/MainMenuSoundHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Sounds/MainMenuSoundPressed → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Sounds/MainMenuSoundPressed.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Sounds/MainMenuSoundPressed.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/CharacterBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/CharacterBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/CharacterBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/CharacterBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/CharacterBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/CharacterBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/MainMenuNavigation → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/MainMenuNavigation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/MainMenuNavigation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/OptionsBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/OptionsBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/OptionsBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/OptionsBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/OptionsBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/OptionsBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/PlayBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/PlayBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/PlayBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/PlayBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/PlayBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/PlayBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/QuitBtn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/QuitBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/QuitBtn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/QuitBtnHovered → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/QuitBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/QuitBtnHovered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Maps/TravelMap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/TravelMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/TravelMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Maps/MainMenuMap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/MainMenuMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/MainMenuMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/BSPVertex → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/MainMenu/CharacterSelect → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/CharacterSelect.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class CharacterSelect_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/MainMenu/CharacterSelect.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/UI/Textures/OptionsBackground.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Textures/OptionsBackground → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/OptionsBackground.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Textures/OptionsBackground.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Lobby/Login → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/Login.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class Login_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/Login.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Lobby/LobbyMenu → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/LobbyMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class LobbyMenu_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/LobbyMenu.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Lobby/GameSettings → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/GameSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class GameSettings_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/GameSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/Lobby/ConnectedPlayers → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/ConnectedPlayers.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class ConnectedPlayers_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/Lobby/ConnectedPlayers.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/AllLevels/GameplayChat → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/GameplayChat.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class GameplayChat_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/GameplayChat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/AllLevels/ChatWindow → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/ChatWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class ChatWindow_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/ChatWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/AllLevels/ChatText → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/ChatText.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class ChatText_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/UI/AllLevels/ChatText.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Bump_StaticMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/RampMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/RampMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/RampMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/LeftArm_StaticMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Ramp_StaticMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/RightArm_StaticMesh → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/EmptyActor → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_MacroVariation → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Lake → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Chair → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/MaterialSphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Chair → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_CornerFrame → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Frame → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_DoorFrame → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_GlassWindow → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Glass → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Statue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Statue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_TableRound → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_WindowFrame → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cube → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Maps/GameplayMap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/GameplayMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/GameplayMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse02 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/Gameplay/GameplayGM → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Gameplay/GameplayGM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Gameplay/GameplayGM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/Characters/BaseCharacter → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Characters/BaseCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Characters/BaseCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/Gameplay/GameplayPC → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Gameplay/GameplayPC.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Gameplay/GameplayPC.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting_BuiltData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Maps/GameplayMap_BuiltData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/GameplayMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/GameplayMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPersonBP/ThirdPersonOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/ThirdPerson/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_N → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Content/StarterContent/Textures/T_Bush_D.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_D → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Burst_M → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Tube → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Torus → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Plane → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cone → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Rock → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Door → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Bush → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Stairs → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Shelf → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Rock → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Door → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Couch → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Bush → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Explosion → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion02 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light02_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light02 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light01_Cue → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light01 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Audio/Light01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/Lobby/LobbyGM → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Lobby/LobbyGM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Lobby/LobbyGM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/Lobby/LobbyPC → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Lobby/LobbyPC.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/Lobby/LobbyPC.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Maps/LobbyMap → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/LobbyMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/LobbyMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Maps/LobbyMap_BuiltData → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/LobbyMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Maps/LobbyMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Splash/Splash → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Splash/Splash.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Splash/Splash.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Splash/EdSplash → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Splash/EdSplash.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Splash/EdSplash.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/AllLevels/PlayerInfo → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/PlayerInfo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/PlayerInfo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blueprints/AllLevels/Instance1 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/BattleRoyaleGame/Content/Blueprints/AllLevels/Instance1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Instance1. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/josh_/Documents/Unreal Projects/BattleRoyaleGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 626, size is 268.89kb
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 168.858012s total time 176.095169
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 1526 Peak Used phsical 1568
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: StartCookByTheBookTime: 4967.307996ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateAssetRegistryTime: 577.317303ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandboxTime: 115.000347ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 32.079307ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 1164.054861ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.039270ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GetObjectsWithOuter: 0.033021ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 20.401934ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: UnsolicitedPackageAlreadyCooked: 0.054426ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PackageCast: 0.069689ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FullGCAssetsContains: 0.288401ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GetCachedName: 19.774871ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: AddToPackageList: 19.890983ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 5.277755ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 168856.592054ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ShouldCook: 0.104427ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 44677.855691ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CallBeginCacheForCookedPlatformData: 2537.782107ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 75.110832ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: UnsolicitedMarkup: 43.541567ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GetObjectsWithOuter: 5.997527ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 34.877719ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: UnsolicitedPackageAlreadyCooked: 28.706359ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PackageCast: 5.011447ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FullGCAssetsContains: 2.592813ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GetCachedName: 10.236930ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: AddToPackageList: 1.245474ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 121508.359287ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 2.839003ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 45011.522498ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 75763.112398ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 3.639139ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 66782.340689ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 136.646835ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 7.911002ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: EnqueueUnsavedPackages: 0.354769ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 170.148801ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 107.048683ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 29.589698ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 422.289109ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 83.065622ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 2.236586ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 175.825501ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 159.861483ms
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: IntStats:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage=134
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavedPackage=652
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.034256s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000001
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000562
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=275
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=48.470859
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=652
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=15.661937
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=3.954502
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.431351
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.006229
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.011092
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001395
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.392947
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.684975
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.879692
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.002388
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=601.445470
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Diff
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=214.826258
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=38.341038
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=176.485194
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.967325
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000049
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=171.204959
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=44.684355
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=75.768077
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=47.548383
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.533745
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.015435
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000034
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000126
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000018
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 5040
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 5040
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalHitPct = 1.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalHitPct = 0.416270
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherHitPct = 0.583730
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 130.78 0.00 0 483.27
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 52.74 52.74 0 35.62
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 13.26 13.26 0 19.63
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 2.43 2.43 0 6.71
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 1.26 1.26 0 11.40
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.79 0.79 0 6.02
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.52 0.52 0 2.63
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.33 0.33 0 0.18
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.29 0.29 0 73.01
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.10 0.10 0 2.40
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 177.04 seconds
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
UATHelper: Packaging (Windows (64-bit)): Took 218.092949s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest…
UATHelper: Packaging (Windows (64-bit)): ERROR: System.Exception: Couldn’t update resource
UATHelper: Packaging (Windows (64-bit)): at ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data)
UATHelper: Packaging (Windows (64-bit)): at ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon)
UATHelper: Packaging (Windows (64-bit)): at BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments)
UATHelper: Packaging (Windows (64-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\josh_\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: System.Exception: Couldn’t update resource
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.049806 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)