Character disappears in cinematic camera in sequencer
I am trying to set up a Level Cinematic. I have my animated character and my animation camera. In the viewport I can see the character playing out his motion (he runs through a corridor), but when I look through the animated camera in Sequencer, I can only see the first three steps he takes, and then he disappears while the camera keeps animating and going forward. It's as if it hits a point in the corridor and then he gets culled from view...
What could this be?
asked Jun 10 '18 at 12:46 PM in Using UE4
found the answer here :)
answered Jun 13 '18 at 10:41 PM
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