iPhone vs Android graphics different
Does anybody have an idea why the lighting on my mobile game appears very different across platforms?
The main directional light is set to stationary and the lighting is baked (other than for the moving objects of course)
It seems like it's not taking the main direct sun light into account and I'm not sure why. Any ideas?
Is directional light uses some dynamic shadowing?
There are few project settings in android section about dynamic light, maybe you should play with them.
Also, what kind of android render is it, es2.0 or 3.1?
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