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Unknown error when building for Google VR

I'm having trouble building my project for android even though it was working previously. Here's my output log from the point where the errors started occurring:

 LogPlayLevel: D:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
 LogPlayLevel: D:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
 LogPlayLevel: Total time: 20 seconds
 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file 'D:\Users\Cara\Documents\Unreal Projects\HonoursProjectTest\Intermediate/Android/APK/bin/HonoursProjectTest-debug.apk'.
 LogPlayLevel: File name: 'D:\Users\Cara\Documents\Unreal Projects\HonoursProjectTest\Intermediate/Android/APK/bin/HonoursProjectTest-debug.apk'
 LogPlayLevel:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 LogPlayLevel:    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
 LogPlayLevel:    at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir)
 LogPlayLevel:    at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
 LogPlayLevel:    at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
 LogPlayLevel:    at Project.Deploy(ProjectParams Params)
 LogPlayLevel:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 LogPlayLevel:    at BuildCookRun.ExecuteBuild()
 LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
 LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 LogPlayLevel:    at AutomationTool.Automation.Process(String[] Arguments)
 LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
 LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 LogPlayLevel:    at AutomationTool.Program.Main()
 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 95.082800

I've checked my configuration for building for Android and everything seems well, does anyone have any idea what's gone wrong? Thank you!

Product Version: UE 4.15
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asked Jun 10 '18 at 09:39 PM in Packaging & Deployment

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