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Using Custom depht for only one material

Hello everyones, I would like to use the custom depht pass to cull triangles from a transparent mesh but I have an Outline post process material on my scene using the custom depht pass to detect edges. How can I disable the outline for that mesh only ? screen Thanks for your help!

Product Version: UE 4.16
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asked Jun 11 '18 at 01:09 PM in Rendering

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Hi, use custom stencil to sort the custom depths. Here's a good example.

To use custom stencil ,make sure you switch the "Custom Depth-Stencil Pass" to "Enabled with Stencil" in your project settings.

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answered Jun 22 '18 at 09:13 AM

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