Client isn't correctly seeing Server's rotation

I’m relatively new to Unreal Engine 4, and was working on a project that i was hoping to add multiplayer to. However, when i started two players, there was an issue where the server’s body rotation would not show correctly on the Client’s window. Here is the issue:

I think this is where it happens, because when i broke the link on the node that is circled, it displayed both server and client rotations correctly, but it got rid of the head rotation feature which i’d like to keep.![alt text][2]

I think you need to use custom events to replicate that rotation to other clients. Use custom event, whitch should be set to multicast, as input put your rotation and then set your characters rotation.

P.S. Dont forget po set your mesh to Component replicates.