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ダークソウルのような近接戦闘のゲームを作ってるのですが、AIにどうやってプレイヤーに攻撃させるのか苦戦しています。 画像のような処理を組んだのですが、実際にプレイしてみると、敵がこちらを見つけた時に近くまで来るのはいいのですが、攻撃アニメーションが開始されると敵の攻撃アニメーションが固まってしまいます。処理を確認したら、MoveToと攻撃用のタスクが何度も呼ばれているように見えました。 攻撃用のタスクに「DoOnce」を入れてみるなどしたのですが、うまくいきませんでした。 どうしたら、敵に自然な攻撃アニメーションをさせることが出来るでしょうか?? 画像と動画を乗せました。ご確認ください。お願いします。alt text


Product Version: UE 4.19
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asked Jun 11 '18 at 10:35 PM in Japanese

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answered Jun 12 '18 at 01:05 AM

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Yuuki Ogino
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avatar image DANTE31425 Jun 12 '18 at 09:21 AM


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