Hello, i’m working around improve my displacement shaders and depth offsets using pixel depth, vertex normals, etc. I’ve been creating some new functions that works fine, but to improve this i need to replicate the effect of the "min and max steps of Parallax Occlusion Mapping. I look in the parallax function, but i don’t understand exactly how it works, and i don’t need to just copy, i need to understand how it works to improve it and to know exactly what i’m doing. Someone can guide me for a right direction? Thanks for you attention.
the content examples project has several examples in it you could check out.