Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How height steps of parallax occlusion works?

Hello, i'm working around improve my displacement shaders and depth offsets using pixel depth, vertex normals, etc. I've been creating some new functions that works fine, but to improve this i need to replicate the effect of the "min and max steps of Parallax Occlusion Mapping. I look in the parallax function, but i don't understand exactly how it works, and i don't need to just copy, i need to understand how it works to improve it and to know exactly what i'm doing. Someone can guide me for a right direction? Thanks for you attention. alt text

Product Version: UE 4.19
parallax.jpg (59.3 kB)
more ▼

asked Jun 11 '18 at 11:39 PM in Rendering

avatar image

39 1 2 8

avatar image IndieGameCove Jun 12 '18 at 12:37 AM

the content examples project has several examples in it you could check out.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question