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Ways to archieve physics hair?

Hello,I am new to UE4. And my UE4 version is 4.19. I am trying to archieve hair physics in UE 4.19. I tried to use the HairWork in Nvidia to archieve but it seems that the HairWork isn't integrated in UE 4.19. May I ask there is other way to archieve physics hair in UE 4.19?

Product Version: UE 4.19
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asked Jun 12 '18 at 11:32 AM in Using UE4

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Wild Profiler
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Hairworks is a plugin you can use in Maya or 3dsmax. Think there is some build in cloth function you can use if your hair is not super compliex, but I haven't tried it.

Here's a video! https://www.youtube.com/watch?v=OO8v-yzeuBo∈dex=34&list=PLsum73NMtfXNIY5lCU0r2ANd1rUqQlSPB&t=0s

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answered Jun 12 '18 at 01:05 PM

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