Client can't destroy the actor why ?
I want to do a simple press and destroy actor thing.When i press q in = Server it destroys the actor.Also client sees that destroyed.But in Client when i press q it doesn't destroy the actor. Why ? Problem is not about the branch when i delete branch it doesn't work again. Thank you very much :)
First of all i would't recoment using get player controller in multiplayer projects, use get controller instead. For destroying the pawn in client you should use RPCs. Basicaly create another custom event called "Destroy character", make it run on server and reliable, as input put your character reference.
answered Jun 12 '18 at 01:34 PM
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