Can you use .pak packaging when publishing to Steam?
I've been reading up a few comments that when publishing to Steam you shouldn't use .pak. The argument is that if you use .pak then it makes patching of the game on Steams end more challenging.
I was wondering if someone who has experience publishing to Steam could confirm this?
Ideally I would like to use pak so the packaged folders are a bit more organised.
Any insight would be much appreciated.
asked Jun 12 '18 at 07:04 PM in Packaging & Deployment
You can use .pak files, and definitely should as the engine optimizes load times (significatnly) and final download size when you do.
With chunked .pak files, you get all of the benefits of a .pak file, and you can organize your content so that assets that change only effect one or two chunks when you push updates to Steam.
Hope this helps.
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