AI Sight Perception Not Rotation With Character!

I am creating an AI Drone in Blueprints however the AI Sight Perception turns/snaps to the target point which the Drone is heading to before the Drone turn around to move to it, effectively cause the Drone to see things before it can visually appear to see them.

I am working off a basic AI set up and will attach pictures shortly. This is a blueprint only project!

I have attempted the solution listed : AI Perception - Sight and Character Rotation Inconsistency - Character & Animation - Epic Developer Community Forums but with no success, the author of that thread is having the same issue as me.

The AI works, patrols around, sees the player but the only thing that doesn’t work is the AI Sight Perception.

Any ideas or even a check list for setup? I might of miss a step? Any help is greatly appreciated!

This is how my drone is set up, use controller rotation is checked and below this is the Blackboard set up!

Still in need of help with this, it seems that the AI MoveTo node is snapping the AI Sight Perception look direction to look at it instead of gradually turning it with the character mesh.

Any ideas? I have Set Focus to the Target points already but even if I disconnect these, the AI MoveTo node still takes hold of the Focus.

I will literally take any comments with open arms at this point!

Hi, did you have any luck solving this? i am currently trying to solve this issue too