Too many texture coordinate sets defined on GPUSkin error V-Ray to UE4 Plugin

I’m getting an error while using the V-Ray for Unreal plugin. My workflow has included cleaning up and preparing a Maya V-Ray scene. I’ve noticed Blend materials and others aren’t supported so I’ve gone back and changed them, exporting the vrscene, importing my vrscene into UE4 and some shaders are broken. It looks like it’s particularly shaders with image maps attached. The shaders are still connected to the source path that they came from, but I’m getting an error Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4. Any ideas how I could fix this whether in engine or in my Maya scene would be greatly appreciated.

I think Vray plug-in causing the problem since I’m getting this error too!