How to scale the VR character down?
My player will be able to place (pretty small) things in the world. and instead of making the meshes bigger( they are placed at a grid with stepsize 1) and having to multiply everything with like 20 so it's still on a grid and all( and dividing again by that scale whenever needed) I "just" wanted to shrink the player so that eg a 1x1x1 cube is around the size of an apple or something.
So I'm using the VR-Template and I want to scale the player down. I googled and found "set world to meters scale" but that doesn't work - "Set world scale 3D" on the DefaultSceneRoot or VROrigin and "Set actor scale 3D" don't work either.
the world to meters scale shrinks my player but the hand stays at it's size and hovers like half a meter above me with a scale of 10( though the controller position seems to be kind of inside the headset, as the placed placeholders are visible when I take a step back).
The other 2 methods have similar problems, either the hands are off or too small or both or it just doesn't work..
I hope you understand what I'm trying to do and have any idea. Thanks in advance (PS: I'm using blueprints so would be nice to stay with that for now)
asked Jun 12 '18 at 08:35 PM in VR
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