How to detect if it's editor build in Build.cs?
In my old project I had this bit of code in its Build.cs:
The goal is to load UnrealEd only if I'm compiling an Editor build configuration (Development Editor, etc).
However when I try to switch to 4.19, I get an error saying:
So how do you do it in 4.19?
asked Jun 13 '18 at 03:00 AM in C++ Programming
answered Jun 13 '18 at 01:17 PM
Even when question is already answered, i want to point, that better to use this:
answered Aug 27 '18 at 08:10 PM
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