How to create realistic fall damage?
How could I go about creating a realistic fall damage system? Something that takes in factors such as velocity when deciding how much health the player should loose.
asked Jun 13 '18 at 08:31 AM in Blueprint Scripting
If you are using a character you can bind the Landed event. Using that you can check the velocity and apply the appropriate amount of damage
answered Jun 13 '18 at 08:50 AM
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