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How to create realistic fall damage?

How could I go about creating a realistic fall damage system? Something that takes in factors such as velocity when deciding how much health the player should loose.

Product Version: UE 4.19
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asked Jun 13 '18 at 08:31 AM in Blueprint Scripting

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MysticShadowEG
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If you are using a character you can bind the Landed event. Using that you can check the velocity and apply the appropriate amount of damage

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answered Jun 13 '18 at 08:50 AM

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HarryHighDef
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avatar image MysticShadowEG Jun 13 '18 at 09:00 AM

Thanks, didn't think about that.

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