IndirectLightingColor and IndirectLightingIntensity won't take effect in Mobile Renderer
After some investigation on BasePassPixelShader.usf and MobileBasePassPixelShader.usf, I found that Mobile Indirect Diffuse lighting missing View.IndirectLightingColorScale.
The document says it will work in mobile renderer without HDR and tonemapperfilm.
Actually it won't work in mobile.
asked Jun 13 '18 at 08:24 AM in Bug Reports
My pull request for this issue.
Follow this question
Once you sign in you will be able to subscribe for any updates here