How to use Normal in the the Unlit Shaing Mode
This is the material in the StartContent. The name is M_Heat_Distortion. I found this material can use normal in the unlit and the transluent. How to do that?
asked Jun 13 '18 at 08:45 AM in Using UE4
Translucent Blend Mode, To pass the value to Normal when Shading Model is set to Unlit,
You need to pass a value to Refraction.
answered Jun 26 '18 at 08:00 AM
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