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How to use Normal in the the Unlit Shaing Mode

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This is the material in the StartContent. The name is M_Heat_Distortion. I found this material can use normal in the unlit and the transluent. How to do that?

Product Version: UE 4.19
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asked Jun 13 '18 at 08:45 AM in Using UE4

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Translucent Blend Mode, To pass the value to Normal when Shading Model is set to Unlit,

You need to pass a value to Refraction.

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answered Jun 26 '18 at 08:00 AM

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