Crash on startup with Proteus template

I am on MacOS 10.13.2, the UE4.18 project with Proteus template (https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template) that three months ago was running slowly but steadily, now doesn’t start anymore.
The only thing that happened in the meanwhile was doing the iOS automatic updates.

As a sidenote, i tried to download UE4.19 and run the new version of Proteus, and it starts. But i need the previous version, that now doesn’t start anymore.

Here is the log

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned
int) Address = 0x101ac999b (filename
not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t
const*, ELogVerbosity::Type, FName
const&) Address = 0x107911c19
(filename not found) [in
UE4Editor-ApplicationCore.dylib]
FOutputDevice::Logf(wchar_t const*,
…) Address = 0x101d77c9d (filename
not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char
const*, int, wchar_t const*, …)
Address = 0x101cedefb (filename not
found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*,
FShaderPipelineType const*,
TArray FDefaultAllocator>&,
TArray FDefaultAllocator>&) Address =
0x10434e944 (filename not found) [in
UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray FDefaultAllocator> const&) Address =
0x10433168d (filename not found) [in
UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap FShaderMapFinalizeResults,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs FShaderMapFinalizeResults, false> >&,
float) Address = 0x10432f5fa (filename
not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t
const*, TArray
const&) Address = 0x1043379b6
(filename not found) [in
UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform,
bool) Address = 0x104348d72 (filename
not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform,
bool) Address = 0x10434bc53 (filename
not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*)
Address = 0x1019b0f34 (filename not
found) [in UE4Editor]
GuardedMain(wchar_t const*) Address =
0x1019c5491 (filename not found) [in
UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1019d2e40 (filename not
found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x101c73d17 (filename not found) [in
UE4Editor-Core.dylib] Unknown()
Address = 0x7fff41e44e48 (filename not
found) [in Foundation]
_pthread_body Address = 0x7fff679696c1 (filename not found) [in
libsystem_pthread.dylib]
_pthread_body Address = 0x7fff6796956d (filename not found) [in
libsystem_pthread.dylib] thread_start
Address = 0x7fff67968c5d (filename not
found) [in libsystem_pthread.dylib]

Any help would be appreciated