x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Crash on startup with Proteus template

I am on MacOS 10.13.2, the UE4.18 project with Proteus template (https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template) that three months ago was running slowly but steadily, now doesn't start anymore. The only thing that happened in the meanwhile was doing the iOS automatic updates.

As a sidenote, i tried to download UE4.19 and run the new version of Proteus, and it starts. But i need the previous version, that now doesn't start anymore.

Here is the log

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x101ac999b (filename not found) [in UE4Editor-Core.dylib] FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x107911c19 (filename not found) [in UE4Editor-ApplicationCore.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x101d77c9d (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x101cedefb (filename not found) [in UE4Editor-Core.dylib] ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray FDefaultAllocator>&, TArray FDefaultAllocator>&) Address = 0x10434e944 (filename not found) [in UE4Editor-Engine.dylib] ProcessCompiledGlobalShaders(TArray FDefaultAllocator> const&) Address = 0x10433168d (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::ProcessCompiledShaderMaps(TMap FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs FShaderMapFinalizeResults, false> >&, float) Address = 0x10432f5fa (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x1043379b6 (filename not found) [in UE4Editor-Engine.dylib] VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x104348d72 (filename not found) [in UE4Editor-Engine.dylib] CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10434bc53 (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x1019b0f34 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1019c5491 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1019d2e40 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x101c73d17 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff41e44e48 (filename not found) [in Foundation] _pthread_body Address = 0x7fff679696c1 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff6796956d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff67968c5d (filename not found) [in libsystem_pthread.dylib]

Any help would be appreciated

Product Version: UE 4.18
Tags:
more ▼

asked Jun 13 '18 at 10:47 AM in Using UE4

avatar image

leadermax
55 2 6 13

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question