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Crash on startup with Proteus template

I am on MacOS 10.13.2, the UE4.18 project with Proteus template (https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template) that three months ago was running slowly but steadily, now doesn't start anymore. The only thing that happened in the meanwhile was doing the iOS automatic updates.

As a sidenote, i tried to download UE4.19 and run the new version of Proteus, and it starts. But i need the previous version, that now doesn't start anymore.

Here is the log


FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x101ac999b (filename not found) [in UE4Editor-Core.dylib] FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x107911c19 (filename not found) [in UE4Editor-ApplicationCore.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x101d77c9d (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x101cedefb (filename not found) [in UE4Editor-Core.dylib] ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray FDefaultAllocator>&, TArray FDefaultAllocator>&) Address = 0x10434e944 (filename not found) [in UE4Editor-Engine.dylib] ProcessCompiledGlobalShaders(TArray FDefaultAllocator> const&) Address = 0x10433168d (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::ProcessCompiledShaderMaps(TMap FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs FShaderMapFinalizeResults, false> >&, float) Address = 0x10432f5fa (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x1043379b6 (filename not found) [in UE4Editor-Engine.dylib] VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x104348d72 (filename not found) [in UE4Editor-Engine.dylib] CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10434bc53 (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x1019b0f34 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1019c5491 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1019d2e40 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x101c73d17 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff41e44e48 (filename not found) [in Foundation] _pthread_body Address = 0x7fff679696c1 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff6796956d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff67968c5d (filename not found) [in libsystem_pthread.dylib]

Any help would be appreciated

Product Version: UE 4.18
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asked Jun 13 '18 at 10:47 AM in Using UE4

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