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Baking litght on two different variants of visibility

Hi people, I would like to ask for one specific problem with baking light in scene. I am begginer and I am trying set two different kitchens. As you can see in the screenshot, there are one black and one white kitchen. I created a blueprint for switching between them. When I press button, they are changed. But there is one mistake with shadows. After building light are objects properly lightned, but wall behind them is catching wrong shadows from the second hided kitchen. On the picture is able to see, for example, shadow from white cabinet next to black one. Is possible somehow set the lighting correctly for both kitchens ?alt text

Product Version: UE 4.18
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asked Jun 13 '18 at 11:45 AM in Rendering

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answered Jun 13 '18 at 03:23 PM

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