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Google VR motion controller teleport [SOLVED]

Hello everybody. I buyed a Lenovo Mirage with a DayDream motion controller. I followed the tutorials for setting up the DayDream motion controller and works fine, the controller is visualized in the space and moves how it should. The problem is when I try to use the teleportation. I use the BP_MotionController blueprint given in the VR template as I used to do with the HTC Vive( and back then it worked ) but nothing happens, excluding the hand mesh that follows correctly the controller. Any thought could help! Apologies for my bad English!

Product Version: UE 4.19
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asked Jun 13 '18 at 01:01 PM in VR

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AnvixStuds
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avatar image BladeMaster Jun 13 '18 at 03:37 PM

Do you have Navmesh in your level? The VR teleport does not work without navmesh.

avatar image AnvixStuds Jun 14 '18 at 06:31 AM

Yes, it is the unreal standard VR template and it has already navigation meshes.

avatar image IndieGameCove Jun 14 '18 at 07:02 AM

I'd start by checking the inputs. Can you get the button you're using for teleporting to do anything? You could use replace the teleport logic with a play sound node to debug if the event even starts to execute.

avatar image AnvixStuds Jun 14 '18 at 10:49 AM

I tried and in fact the input was wrong. The BP needed many changes but it was nothing too complicated and now everything works! thank you!

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