Tooltip Memory Leak

Bug Report:

Version: 1623704

Install Path: C:\users\Markus\Rocket\

Specs: Win7, 16GB, GTX580, UAC on

Replicate:

In Level Blueprint windows or using the top menubar (file, edit, etc), there is a HUGE memory leak in menus that I believe to be caused by the “instant” tooltips. When you mouseover an action, and a tooltip is presented, the memory usage starts to spike (1-2MB per mouseover!) and it never comes back down once the menu closes. Not to mention my machine’s fan tends to kick it into high gear because of this. I thought that might be native code trying to cache the tooltips for repeated mouseovers, but there is a sustained spike even /with/ cached tooltips. This memory problem is especially noticeable the longer the engine is open.

Hi Markus

Thank you very much for separating your bugs and feedback. I know it’s a bit of a hassle, but it will make tracking, assigning and answering your questions much simpler on our end. I will go through what you have posted and make sure that everything gets a reply as soon as it can.

Thank you again

-Alexander

Thanks for the info. I cannot reproduce this here in the latest build. We did change the way tooltips and menus are created since the last beta release so we’re going to track down whether or not this is specific to the currently released beta build. If you want you can disable tooltips for a session by typing “Slate.AllowToolTips 0” in the text box at the top right corner of the editor to see if it is actually the tooltip or something else causing this.