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ARCore 1.2 crash with Augmented Images

Using Arcore 4.19 build from source
link:https://github.com/google-ar-unreal/UnrealEngine
create a blank Blueprint project
create a GoogleArcoreSession and AugmentedImage data assets
initialize the ARcoreSession in Blueprint

alt text

Deploy fine on device like that but crash when augmented image data asset is added
alt text

Help would be appreciated!

Product Version: UE Github Master branch
Tags:
session.jpg (46.5 kB)
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asked Jun 13 '18 at 02:50 PM in Using UE4

avatar image

dschertenleib
16 2 2

avatar image paynter3D Jul 26 '18 at 03:08 PM

Also having issue like this. on 4.20 build.

avatar image cakezilla Jul 31 '18 at 03:30 PM

Same issue here - any help epic?

avatar image cakezilla Aug 01 '18 at 06:08 AM

This is coming up to a month old. Bump for any assistance?

avatar image Parth Patel Aug 30 '18 at 10:52 PM

I am having a same issue with 4.20.

avatar image Invius Sep 13 '18 at 03:24 PM

Same problem here

avatar image Parth Patel Sep 17 '18 at 02:17 PM

This is 2 month old issue and its still not been fixed. Issue has been fixed on source version of plugin. Please update the plugin in the next point release.

avatar image natehill Oct 03 '18 at 03:03 PM

Even their sample project, the one that puts picture frames around pictures crashes the moment you try to enter AR mode. Something about trying to access Array slot 0 in 0 size array, then shuts off. Using 4.20.2 and arcore 1.2.1

avatar image Dragonhill Dec 18 '18 at 04:33 PM

From what I found the array of pictures stored is being returned as 0 elements. The blueprint should check first before attempting to access any elements from it..thats why it crashes.

avatar image Dragonhill Dec 18 '18 at 04:35 PM

I forgot to add.. thats when using the Start ARSession. If you use the Start ARCore Session node the app will close the moment that node is executed.

avatar image Axel26 Nov 11 '18 at 11:32 AM

any news?

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