Making bottom part of Destructable mesh Static (Not Moveable)
Is there a way i can make my bottom part / chunk Static. And the rest of the mesh destructable / With Physics and Gravity.
Here is a link to a thread on the forums on what exacely am trying to do. https://forums.unrealengine.com/showthread.php?26815-Destructable-Mesh-and-Physics
Thanks for any help.
asked Aug 06 '14 at 05:49 PM in Using UE4
You'll need to use Nvidia's PhsyX Lab standalone app for destruction or you'll need to use the 3ds Max/Maya PhysX plugin to get that result.
You can find more information about their free plugin and application on their site at **Developer.Nvidia.Com**
In UE4 you can only setup one depth layer. You will need at least two to have the support chunk like you're seeing in the video on the forums post.
Nvidia's tutorials are a good place to start as well. They are slightly outdated vs the software they provide but it's easy enough to get through.
If you have any questions about destruction feel free to ask! :)
answered Aug 06 '14 at 06:17 PM
Tim Hobson ♦♦ STAFF
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