How do i go about joining Sessions?
So i am using the advanced session plugin to host and join games from steam. When the player 2 joins a hosted session they spawn on the SkyLight that is under the map. i can also not see the player model so my theory is that somehow instead of it spawning a player its spawning another skylight? Thanks in advance
asked Jun 13 '18 at 03:57 PM in Blueprint Scripting
Ok. I see your screenshot.
To successfully join a session, you have to first Find the session and on success of that, Join the session. I am assuming the Data variable in that screenshot has been set to a found Session before the Join Session node is reached by the execution? If not, then that could be the problem.
Maybe there is a way to assign a Session without Finding it first too, but make sure that Data variable is set to a valid session first before Joining.
answered Jun 13 '18 at 06:30 PM
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