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Scale camera position by resolution?


So,when my player does a specific action, im setting his camera location Z, to be offseted by the player Location Z + a static value (So the player is always towards the bottom right corner of the screen while performing the action ), This works well however i started to notice that the position of the camera ( even though the value is the same ) keeps changing every time i change the game resolution

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So basically i simply want my camera position to always be the same ( bottom right corner) regardless of the resolution that im using, Any help is certainly appreciated

Product Version: UE 4.16
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asked Jun 13 '18 at 05:16 PM in Blueprint Scripting

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avatar image mightyenigma Jun 13 '18 at 06:09 PM

Please show where you apply New Cam Location to the Camera in the blueprints

avatar image alvarofer0020 Jun 13 '18 at 06:36 PM

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Alright here it is

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