Hey guys,
I am developing a plugin for the unreal engine and I have a problem with the details panel.
In my plugin I’ve created an own blueprint component in the ThirdPersonCharacter and in the details panel of this component the future user has to specify some bones. As you can see below the current state is that the future developer has to write the bonenames in a box, without checking if the names are right or wrong.
For the future developer, who is using my plugin, it would be better if he could have a list of all bones from which he can choose the bones he wants (This is at the category “Sockets” implemented, as you can see below).
Do you think this is possible?
Thank you for your answers!!