Why does my object require high lightmap uv resolution?
I have a small house that i bake, with high settings of lightmass. The shadows however are lowres, but the house has a lightmap resolution of 4096 which is extremely high. Why do i need such a high resolution to gain just slightly better results!?
Note that the house is lifesize, so and at a scale of 1.
Interior wall with pointlight.
Also can someone point me in the right direction of how to setup reflection probes for interior and exterior, i'm just placing them randomly now....
asked Jun 13 '18 at 06:04 PM in Using UE4
Lightmap resolution is not like if I set a high number then it's fine! Just try to set a 4096 checker material to your house and see how sharp the texture is going to be! Well that's your texel!! Since you can't go higher than that (4096): you'll need to break up your mesh if you'll need better shadow/lighting quality! There are good explanations of reflection probes (just start on Unreal site!) if you would just do a search! https://docs.unrealengine.com/en-us/Resources/Showcases/Reflections
answered Jun 13 '18 at 07:18 PM
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