Wrapping and overlapping UVs

So I’ve tried to find the options to remove (or redraw at least) the UV maps on some mesh actors that I merged but I can’t seem to find them. I’ve seen in the forums for other versions but not 4.19 and it’s changed a little bit. Does anyone know how to fix this in 4.19? Thanks!

you will find it in merge actor window

Good to know, thank you, BUT, what if it’s already been merged? Should I just add some arbitrary mesh and merge it again to recast the UV mapping?

that could work. never tried that before. or you can export the mesh and unwrap in an external program like 3ds max or maya. then reimport it.

I’ll give it a shot and let you know. I only have Blender and I haven’t done much with it, so don’t feel very confident with it yet. I’m not very artistic even though it’s mainly geometry. lol

Yeah, trying to remerge the mesh doesn’t work. Still ended up with more than 1 UV channel. I’ll try and fix it in blender, might have to watch some YouTube videos first though.