x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Transition between team select and character select [Multiplayer]

Hello guys. I'm completely stuck right now. I've tried a lot of things but I don't know how to make it works.

I'm doing a little battle arena multiplayer online game for my school final project. The users can chose between create a new session or look for a created one. That's working fine, one player can create the session and the other players can join it. I'm loading the map where will be the match, but players can not see it because they have a widget to select the team and just the host can start the match. This is working too, the players can chose the team they want. The problem comes now, when the host press the button to continue and it's supposed to load the hero select widget to every player. It is working for the host, the widget it's loading on his screen, he can chose the hero and spawn, but the clients are not doing that transition, they are stuck on the team select.

I've made this character blueprint who is used by the users while the game starts. The team selection widget it's created at the event "begin play".

Custom Character: BP_CharTest alt text

When the host press the button to continue to the hero select, I'm doing this:

Team Select Widget alt text

Custom GameState: GS_Test alt text

Custom GameMode: GM_Test alt text

Custom PlayerState: PS_Test alt text

So I'm doing: Widget --> GameState --> GameMode --> PlayerState

The event of the PlayerState it's the same of the one in the Character, I tried to call it on the PS or the Character, but It's not working on the clients anyways.

It's my first time doing a multiplayer project and I need your help because I've been trying a lot of stuffs for 3 days and I couldn't make it works.

Hope you can help me, thank you so much!

Product Version: UE 4.19
Tags:
personaje.png (179.6 kB)
continuar.png (76.6 kB)
gamestate.png (84.7 kB)
gamemode.png (124.6 kB)
playerstate.png (104.2 kB)
more ▼

asked Jun 14 '18 at 01:24 AM in Using UE4

avatar image

YosuaDev
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question