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How to add UCurveFloat to FTimeline?

I am working on c++ Sliding doors. I use blueprint to derive from my C++ base class and set UCurveFloat component. As i assume, UCurveFloat define timeline when FTimeline is responsible for timeline playback. So i need to add my UCurveFloat to FTimeline and call play() but i don't know to do that, can someone help me? :D

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asked Aug 06 '14 at 06:42 PM in C++ Programming

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Xender
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answered Feb 29 '16 at 07:15 PM

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robodrunk
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i got the timeline working but the function is only called once. hope it helps

https://answers.unrealengine.com/questions/115830/why-is-timeline-bindufunction-only-called-once.html

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answered Oct 13 '14 at 08:35 PM

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oOo.DanBO.oOo
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