Mixed Reality Capture Framework 4.20
I couldn't find a Q/Thread about this so I started one.
I have been playing around with the new Mixed Reality Capture Framework plugin that came with the 4.20 preview. This is only in beta at the moment, but it would be awesome to get it working somehow. I have gotten as far as getting my camera feed overlaying the virtual camera. I am using a green screen. So far so good.
My plan is to move my camera around the VR player while it comps live. I am using a tracker attached to my camera and feeding the location to the virtual camera.
My problem is currently that the camera feed is live and working but the virtual camera is not moving real time. So it is like I am comping over a still image of my virtual environment from where the camera was positioned when I pressed play.
I cant find any documentation on this plugin yet, but I was hoping someone has tested this new feature and could give some tips and tricks?
I am using HTC vive and trackers.
asked Jun 14 '18 at 10:58 AM in Using UE4
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