FBX import not using existing materials

The FBX importer (file->Import into level, i.e. not the one in the content browser) stopped using existing materials.

With 4.18 everything worked fine, but with 4.19, when selecting “use existing materials” during import, UE no longer uses the material, but creates a new (white) material, appending “1” to the name, instead.

Easy to reproduce: just import an FBX with an existing material :slight_smile:

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks