FBX importer "rotating" materials
This issue has existed for a number of versions now.. but I thought to report it anyhow.
When using the FBX importer (file->Import into level, not the one in the content browser), UE creates the content, but rotates the materials on only the last of the instances in the level. So when I import, let's say, 10 chairs with wood and fabric, on 1 of the chairs the wood and the fabric will be reversed.
It is possible (but I don't think it's the case) that the mixup is caused by Blender (the tool from which I'm exporting).
Follow this question
Once you sign in you will be able to subscribe for any updates here