UE4 Crash fornite DMP File

When playing fornite I get this crash DMP File

Microsoft (R) Windows Debugger Version 10.0.17134.12 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.

Loading Dump File [C:\Users\above\OneDrive\Desktop\UE4Minidump.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: srv*
Executable search path is:
Windows 8 Version 9200 MP (16 procs) Free x64
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Thu Jun 14 13:13:46.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:46:54.000



This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(ff4.c18): Illegal instruction - code c000001d (first/second chance not available)
ntdll!NtGetContextThread+0x14:
00007ff8`4d33bc04 c3 ret
0:001> !analyze -v


  •                                                                         *
    
  •                    Exception Analysis                                   *
    
  •                                                                         *
    

*** ERROR: Symbol file could not be found. Defaulted to export symbols for atidxx64.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for discord-rpc.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for amdihk64.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for libcef.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for RzChromaSDK64.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for vivoxsdk_x64.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for BEClient_x64.dll -
GetUrlPageData2 (WinHttp) failed: 12002.

KEY_VALUES_STRING: 1

TIMELINE_ANALYSIS: 1

Timeline: !analyze.Start
Name:
Time: 2018-06-14T17:58:28.710Z
Diff: 2682710 mSec

Timeline: Dump.Current
Name:
Time: 2018-06-14T17:13:46.0Z
Diff: 0 mSec

Timeline: Process.Start
Name:
Time: 2018-06-14T16:26:52.0Z
Diff: 2814000 mSec

DUMP_CLASS: 2

DUMP_QUALIFIER: 400

CONTEXT: (.ecxr)
rax=0000022b28e25440 rbx=0000022bc45c0040 rcx=0000022b28f1a800
rdx=0000000000000006 rsi=0000000000000001 rdi=0000022bb27c6700
rip=00007ff739710247 rsp=000000d537efea60 rbp=0000000000000000
r8=0000022b28f1ac88 r9=0000000000000000 r10=0000022b53167ac0
r11=000000d537efea58 r12=0000000000000000 r13=00007ff73d7105e0
r14=0000022b6b1fbee8 r15=0000022b288389e0
iopl=0 nv up ei pl zr na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246
FortniteClient_Win64_Shipping!opus_repacketizer_out_range+0xed3257:
00007ff7`39710247 0f28ce movaps xmm1,xmm6
Resetting default scope

FAULTING_IP:
FortniteClient_Win64_Shipping!opus_repacketizer_out_range+ed3257
00007ff7`39710247 0f28ce movaps xmm1,xmm6

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ff739710247 (FortniteClient_Win64_Shipping!opus_repacketizer_out_range+0x0000000000ed3257)
ExceptionCode: c000001d (Illegal instruction)
ExceptionFlags: 00000000
NumberParameters: 0

PROCESS_NAME: FortniteClient-Win64-Shipping.exe

ERROR_CODE: (NTSTATUS) 0xc000001d - {EXCEPTION} Illegal Instruction An attempt was made to execute an illegal instruction.

EXCEPTION_CODE: (NTSTATUS) 0xc000001d - {EXCEPTION} Illegal Instruction An attempt was made to execute an illegal instruction.

EXCEPTION_CODE_STR: c000001d

WATSON_BKT_PROCSTAMP: 5b21386a

WATSON_BKT_PROCVER: 4.20.0.0

PROCESS_VER_PRODUCT: Unreal Engine

WATSON_BKT_MODULE: FortniteClient-Win64-Shipping.exe

WATSON_BKT_MODSTAMP: 5b21386a

WATSON_BKT_MODOFFSET: f30247

WATSON_BKT_MODVER: 4.20.0.0

MODULE_VER_PRODUCT: Unreal Engine

BUILD_VERSION_STRING: 10.0.17134.80 (WinBuild.160101.0800)

MODLIST_WITH_TSCHKSUM_HASH: b1b6607cc461754242adc32b4dd38065dd45baf9

MODLIST_SHA1_HASH: d6cbb72a22cdb9fed4405b968b2288474c001e5d

CHKIMG_EXTENSION: !chkimg -lo 50 -db !FortniteClient_Win64_Shipping
253 errors : !FortniteClient_Win64_Shipping (7ff7397101c7-7ff7397102c6)
7ff7397101c0 e1 f2 7e 29 b0 dd 96 *00 *0f *85 *94 *00 *00 *00 *85 *c0 …~)…
7ff7397101d0 *74 *14 *0f *28 *c6 *f3 *0f *5c *83 *bc *18 *00 *00 *0f *2f *83 t…(…/.
7ff7397101e0 *cc *17 *00 *00 *72 *7c *48 *8b *cb *e8 *32 *07 *00 *00 *f3 *0f …r|H…2…
7ff7397101f0 *11 *b3 *bc *18 *00 *00 *0f *28 *74 *24 *20 *48 *83 *c4 *30 *5b …(t$ H…0[
7ff739710200 *c3 *f6 *83 *2c *04 *00 *00 *04 *74 *4d *48 *89 *7c *24 *48 *48 …,…tMH.|$HH
7ff739710210 *8b *bb *90 *03 *00 *00 *48 *85 *ff *74 *37 *e8 *20 *55 *2d *00 …H…t7. U-.
7ff739710220 *48 *8b *4f *10 *4c *8d *80 *88 *00 *00 *00 *49 *63 *40 *08 *3b H.O.L…Ic@.;
7ff739710230 *81 *90 *00 *00 *00 *7f *1b *48 *8b *d0 *48 *8b *81 *88 *00 *00 …H…H…
7ff739710240 *00 *4c *39 *04 *d0 *75 *0b *0f *28 *ce *48 *8b *cf *e8 *3e *d6 .L9…u…(.H…>.
7ff739710250 *e9 *ff *48 *8b *7c *24 *48 *0f *28 *ce *48 *8b *cb *e8 *7e *d1 …H.|$H.(.H…~.
7ff739710260 *0a *01 *0f *28 *74 *24 *20 *48 *83 *c4 *30 *5b *c3 90 48 8b …(t$ H…0[…H.
7ff739710270 *40 *53 *48 *83 *ec *30 *80 *b9 *f0 *0b *00 *00 *00 *48 *8b *d9 @anonymous_user_13aa200c…0…H…
7ff739710280 *0f *85 *93 *00 *00 *00 *48 *8b *89 *c8 *0b *00 *00 *48 *85 *c9 …H…H…
7ff739710290 *0f *84 *83 *00 *00 *00 *80 *bb *18 *01 *00 *00 *03 *74 *1a *48 …t.H
7ff7397102a0 *83 *c1 *30 *e8 *18 *3c *eb *01 *0f *57 *c9 *0f *2f *c1 *77 *09 …0…<…W…/.w.
7ff7397102b0 *80 *bb *3c *08 *00 *00 *00 *74 *0d *c6 *83 *f0 *0b *00 *00 *01 …<…t…
7ff7397102c0 *48 *83 *c4 *30 *5b *c3 48 a5 0c 2a f2 a3 40 25 1a 71 H…0[.H……@%.q

DUMP_FLAGS: 0

DUMP_TYPE: 2

ANALYSIS_SESSION_HOST: DESKTOP-TDTGTV1

ANALYSIS_SESSION_TIME: 06-14-2018 13:58:28.0710

ANALYSIS_VERSION: 10.0.17134.12 amd64fre

THREAD_ATTRIBUTES:
ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [Is_ChosenCrashFollowupThread] from Frame:[0] on thread:[PSEUDO_THREAD]

PROBLEM_CLASSES:

ID:     [0n207]
Type:   [MEMORY_CORRUPTION]
Class:  Primary
Scope:  DEFAULT_BUCKET_ID (Failure Bucket ID prefix)
        BUCKET_ID
Name:   Add
Data:   Omit
PID:    [0xff4]
TID:    [0xc18]
Frame:  [Unspecified]

ID:     [0n153]
Type:   [LARGE]
Class:  Addendum
Scope:  DEFAULT_BUCKET_ID (Failure Bucket ID prefix)
        BUCKET_ID
Name:   Add
Data:   Add
        String: [256]
PID:    [0xff4]
TID:    [0xc18]
Frame:  [Unspecified]

BUGCHECK_STR: MEMORY_CORRUPTION_LARGE_256

DEFAULT_BUCKET_ID: MEMORY_CORRUPTION_LARGE_256

PRIMARY_PROBLEM_CLASS: MEMORY_CORRUPTION

LAST_CONTROL_TRANSFER: from 00007ff73a822aec to 00007ff739710247

STACK_TEXT:
0000000000000000 0000000000000000 memory_corruption!FortniteClient_Win64_Shipping+0x0

FAILED_INSTRUCTION_ADDRESS:
FortniteClient_Win64_Shipping!opus_repacketizer_out_range+ed3257
00007ff7`39710247 0f28ce movaps xmm1,xmm6

THREAD_SHA1_HASH_MOD_FUNC: c4586cd083532aed1a5b8f8c3039ea72da46d8af

THREAD_SHA1_HASH_MOD_FUNC_OFFSET: 1bc2f61a2eb9500793427afaa3fa8e7153e30ecd

THREAD_SHA1_HASH_MOD: 7da7fbec386ce361a40d03d69a994bc4836f03e8

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: memory_corruption!FortniteClient_Win64_Shipping

FOLLOWUP_NAME: MachineOwner

DEBUG_FLR_IMAGE_TIMESTAMP: 0

STACK_COMMAND: ** Pseudo Context ** ManagedPseudo ** Value: 20032398450 ** ; kb

FAILURE_BUCKET_ID: MEMORY_CORRUPTION_LARGE_256_c000001d_memory_corruption!FortniteClient_Win64_Shipping

BUCKET_ID: MEMORY_CORRUPTION_LARGE_256_BAD_IP_memory_corruption!FortniteClient_Win64_Shipping

FAILURE_EXCEPTION_CODE: c000001d

IMAGE_NAME: memory_corruption

FAILURE_IMAGE_NAME: memory_corruption

BUCKET_ID_IMAGE_STR: memory_corruption

MODULE_NAME: memory_corruption

FAILURE_MODULE_NAME: memory_corruption

BUCKET_ID_MODULE_STR: memory_corruption

FAILURE_FUNCTION_NAME: FortniteClient_Win64_Shipping

BUCKET_ID_FUNCTION_STR: FortniteClient_Win64_Shipping

BUCKET_ID_OFFSET: 0

BUCKET_ID_MODTIMEDATESTAMP: 0

BUCKET_ID_MODCHECKSUM: 0

BUCKET_ID_MODVER_STR: 0.0.0.0

BUCKET_ID_PREFIX_STR:

FAILURE_PROBLEM_CLASS: MEMORY_CORRUPTION

FAILURE_SYMBOL_NAME: memory_corruption!FortniteClient_Win64_Shipping

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/FortniteClient-Win64-Shipping.exe/4.20.0.0/5b21386a/FortniteClient-Win64-Shipping.exe/4.20.0.0/5b21386a/c000001d/00f30247.htm?Retriage=1

TARGET_TIME: 2018-06-14T17:13:46.000Z

OSBUILD: 9200

OSSERVICEPACK: 1

SERVICEPACK_NUMBER: 0

OS_REVISION: 0

SUITE_MASK: 768

PRODUCT_TYPE: 1

OSPLATFORM_TYPE: x64

OSNAME: Windows 8

OSEDITION: Windows 8 WinNt SingleUserTS Personal

OS_LOCALE:

USER_LCID: 0

OSBUILD_TIMESTAMP: 2020-08-28 00:38:41

BUILDDATESTAMP_STR: 160101.0800

BUILDLAB_STR: WinBuild

BUILDOSVER_STR: 10.0.17134.80

ANALYSIS_SESSION_ELAPSED_TIME: e5cc

ANALYSIS_SOURCE: UM

FAILURE_ID_HASH_STRING: um:memory_corruption_large_256_c000001d_memory_corruption!fortniteclient_win64_shipping

FAILURE_ID_HASH: {67c49063-4210-565f-7134-3467972baad7}

Followup: MachineOwner

Hi there,

This website is intended for UE4 developers to get technical assistance with game development, please direct all Fortnite issues/questions to one of the following.

If you are experiencing issues with Fortnite such as crashes or account issues please visit [Fortnite Help][1]. There you will find various troubleshooting articles that will help you fix your issue. If you are still unable to resolve your issue please use the [Contact Us][2] form to get in touch with the Epic support staff who can assist you further. Be sure to include as much information as you can regarding your issue so support staff can get you back up and running as quickly as possible.

For any general questions, help with Fortnite gameplay, or discussions related to the game, please visit the [Fortnite Forums][3].

Thank you