Passing Values into AActor Constructor
I'm trying to create a dynamic amount of components in my constructor based off of a resource. The issue is that there seems to be no way for me to set that resource value by passing it into the constructor.
It's important for me to have these components created in the constructor because I would like their values editable in the editor and to be visible in the viewport.
If anybody knows how to properly achieve this functionality I would be very appreciative. Thanks
asked Jun 14 '18 at 07:36 PM in C++ Programming
You can use the function
It should work like Bp construction scripts and allow you to edit variables and place components that will be visible in the editor.
answered Jun 15 '18 at 09:55 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here