Access widget component through blueprint
I have Blueprint Class which contains a Widget Blueprint (so I can spawn it into the world, like widket in 3D space), and that Widget Blueprint have some Text components, for example with name "Name", how can I access that Text component Name through Blueprint Class?
Because I want to change text in Widget Blueprint through Blueprint Class.
asked Jun 14 '18 at 07:47 PM in Blueprint Scripting
If you're using the WidgetComponent you can get the widget and cast it to your WidgetBlueprint class then you can access whatever you want.
answered Jun 14 '18 at 08:56 PM
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