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My decals remove the base color of the material in direct lighting. How do I fix this?

I already enabled DBuffer Decals and changed Early Z-pass to Opaque and masked meshes and enabled movables in early Z-pass to fix my previous decal issue, but now I have the opposite. Now base color of decals are showing up in direct light, but not in shadows. How do I fix this so they show up in both?

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Product Version: UE 4.11
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asked Jun 14 '18 at 11:22 PM in Rendering

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avatar image rklsImmersion Jun 16 '18 at 08:31 AM

It's kind of a hack, but you could try plugging in the base color to emissive (as well as base color).

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