Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

hey, i'm here again- does anyone know how to create third-person weapon sway in blueprints?

i never knew how to make weapon sway without the spring arm, and there was one tutorial for the FPS template, but i need to know the third person weapon sway thing. i don't know if it's the same technique, but i want it to feel decent. i'm making a horror... shooter.. immersive, type game. it's first person, but i want the full body awareness part. if there's a solution to third person weapon sway, tell me how. if you can't explain, it's fine. i'll love you either way, my child.

Product Version: UE 4.19
more ▼

asked Jun 15 '18 at 12:33 AM in Blueprint Scripting

avatar image

1 1 1

avatar image rklsImmersion Jun 17 '18 at 09:57 PM

I've done it before, but it's not very easy to get up and running. It'd be easier to simply have animations for it and blend between them in persona.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question