Problem with Oculus Go Controller

Hi everyone, i’m new on Unreal and i have a problem setting up the Oculus Go Motion Controller.
I read in the Unreal documents that the process to program and setup the oculus are the same as the Gear VR, so I went to set up the project, the camera and the controller.
The camera works perfectly however, the controller, remains fixed and doesn’t move.
Can someone help me?

This is the tutorial I followed: “https://docs.unrealengine.com/en-us/Platforms/GearVR/HowTo/MotionController

try to change in the Motion Controller: Hand to “Any Hand”

I’m having the same problem.

Bump anyone?